The racing-game effect: Why do video racing games increase risk-taking inclinations?

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

  • Peter Fischer
  • Tobias Greitemeyer
  • Morton, Thomas
  • Andreas Kastenmüller
  • Tom Postmes
  • Dieter Frey
  • Jörg Kubitzki
  • Jörg Odenwälder

The present studies investigated why video racing games increase players' risk-taking inclinations. Four studies reveal that playing video racing games increases risk taking in a subsequent simulated road traffic situation, as well as risk-promoting cognitions and emotions, blood pressure, sensation seeking, and attitudes toward reckless driving. Study 1 ruled out the role of experimental demand in creating such effects. Studies 2 and 3 showed that the effect of playing video racing games on risk taking was partially mediated by changes in self-perceptions as a reckless driver. These effects were evident only when the individual played racing games that reward traffic violations rather than racing games that do not reward traffic violations (Study 3) and when the individual was an active player of such games rather than a passive observer (Study 4). In sum, the results underline the potential negative impact of racing games on traffic safety.

OriginalsprogEngelsk
TidsskriftPersonality and Social Psychology Bulletin
Vol/bind35
Udgave nummer10
Sider (fra-til)1395-1409
Antal sider15
ISSN0146-1672
DOI
StatusUdgivet - 1 okt. 2009
Eksternt udgivetJa

ID: 214452761