Selfish-rational non-vaccination: Experimental evidence from an interactive vaccination game
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Selfish-rational non-vaccination: Experimental evidence from an interactive vaccination game. / Böhm, Robert; Betsch, Cornelia; Korn, Lars.
I: Journal of Economic Behavior & Organization, Bind 131, Nr. Part B, 2016, s. 183-195.Publikation: Bidrag til tidsskrift › Tidsskriftartikel › Forskning › fagfællebedømt
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TY - JOUR
T1 - Selfish-rational non-vaccination: Experimental evidence from an interactive vaccination game
AU - Böhm, Robert
AU - Betsch, Cornelia
AU - Korn, Lars
PY - 2016
Y1 - 2016
N2 - This paper provides an experimental game model – the Interactive Vaccination (I-Vax) Game – in order to investigate the behavioral consequences of risks from disease and from vaccination, and the epidemiological interdependence of vaccination decisions. Results from a controlled laboratory experiment provide evidence for selfish-rational non-vaccination: individuals react to the interactive incentive structure and make strategic vaccination decisions. We also find support for additional psychological factors determining behavior: individuals with stronger positive other-regarding preferences are more likely to vaccinate. Moreover, costs from action (vaccine-adverse events) have a stronger impact on behavior than costs from inaction (disease), which is evidence for the omission bias. Overall, we suggest that variants of the I-Vax Game can contribute to a better understanding of vaccination behavior and vaccine hesitancy. It can further be a useful experimental tool for testing interventions aiming at increasing vaccine uptake.
AB - This paper provides an experimental game model – the Interactive Vaccination (I-Vax) Game – in order to investigate the behavioral consequences of risks from disease and from vaccination, and the epidemiological interdependence of vaccination decisions. Results from a controlled laboratory experiment provide evidence for selfish-rational non-vaccination: individuals react to the interactive incentive structure and make strategic vaccination decisions. We also find support for additional psychological factors determining behavior: individuals with stronger positive other-regarding preferences are more likely to vaccinate. Moreover, costs from action (vaccine-adverse events) have a stronger impact on behavior than costs from inaction (disease), which is evidence for the omission bias. Overall, we suggest that variants of the I-Vax Game can contribute to a better understanding of vaccination behavior and vaccine hesitancy. It can further be a useful experimental tool for testing interventions aiming at increasing vaccine uptake.
U2 - https://doi.org/10.1016/j.jebo.2015.11.008
DO - https://doi.org/10.1016/j.jebo.2015.11.008
M3 - Journal article
VL - 131
SP - 183
EP - 195
JO - Journal of Economic Behavior & Organization
JF - Journal of Economic Behavior & Organization
SN - 0167-2681
IS - Part B
ER -
ID: 241309984